Gamification to Prevent the Spread of Coronavirus
The Challenge is looking for gamification approaches that would help in preventing the spread of Coronavirus.
Lasting changes in human behavior are likely to be required to end the ongoing Coronavirus pandemic and to live in the “post-COVID-19” world.
Gamification has been long recognized as a powerful approach to changing social behavior, including health related behavior. The objective of this Challenge is to apply gamification to changing people’s social behavior so that to prevent the spread of Coronavirus and other infections.
Early Signs of Pending Pandemic
One of the longer-term responses to the COVID-19 crisis will be the creation of a series of risk assessment tools that allow early warnings about the pending outbreak of a pandemic. Some of these tools will use health-related parameters, such as body temperature. Others will be based on people’s subjective self-assessments, including headache, muscle pain, difficulty with breathing, etc.